Editor Hotkeys

From RoboBlitz Editor Wiki

Contents

General Hotkeys

  • CTRL+S: Saves the current level.
  • CTRL+Shift+S: Saves all levels? All packages?
  • A + Left Click: Add the selected actor from the actor browser
  • D + Left Click: Add the selected decal
  • L + Left Click: Add pointlight
  • Shift+A: Select all
  • 0 thru 9: Loads the camera position and angle from the numbered slot
  • CTRL+0 thru CTRL+9: Saves the camera position and angle to the numbered slot
  • [: Increase grid size
  • ]: Decrease grid size

For Selected Viewport

  • Space: Switchess between Translate Widget, Rotate Widget, and Uniform Scale Widget
  • C: Shows or hides collision
  • W: Shows or hides static meshes
  • T: Shows or hides terrain
  • Q: Shows or hides BSP
  • B: Shows or hides Builder Brush
  • F9: Take screenshot of viewport

For Non Perspective Viewports

  • CTRL + Shift + Left Click and Drag: Box Select Area

On a Selected Object

  • F4: Opens the object's properties.
  • Home: Centers viewports on the object
  • Shift-Home: Center the selected viewport on the object
  • M: Sets selected object's level to current
  • CTRL+P: Copy Brush to Builder Brush

With a Brush

  • CTRL + A: Adds BSP
  • CTRL + Shift + A:(?) Subtracts BSP

Kismet

  • I + Left Click: Place Integer variable
  • F + Left Click: Place Float variable
  • O + Left Click: Place Object variable
  • B + Left Click: Place Bool variable
  • S + Left Click: Place String variable
  • P + Left Click: Place a reference to the player
  • CTRL-I + Left Click: Place Compare Int Comparison
  • CTRL-F + Left Click: Place Compare Float Comparison
  • CTRL-B + Left Click: Place Compare Bool Comparison
  • Q + Left Click: Converted selected elements to subsequence
  • T + Left Click: Place a toggle action
  • M + Left Click: Place a matinee action
  • CTRL + Left Drag: Move the selected item around Kismet.

In the Material Editor

Click while holding these keys to place the element

  • A: Add
  • B: BumpOffset
  • D: Divide
  • I: If
  • M: Multiply
  • N: Normalize
  • P: Panner
  • S: Subtract
  • T: TextureSample - If there is a texture selected in the browser, it will automatically use the selected texture in the textureSample.
  • 1: Constant
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