Editor Hotkeys
From RoboBlitz Editor Wiki
Contents |
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General Hotkeys
- CTRL+S: Saves the current level.
- CTRL+Shift+S: Saves all levels? All packages?
- A + Left Click: Add the selected actor from the actor browser
- D + Left Click: Add the selected decal
- L + Left Click: Add pointlight
- Shift+A: Select all
- 0 thru 9: Loads the camera position and angle from the numbered slot
- CTRL+0 thru CTRL+9: Saves the camera position and angle to the numbered slot
- [: Increase grid size
- ]: Decrease grid size
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For Selected Viewport
- Space: Switchess between Translate Widget, Rotate Widget, and Uniform Scale Widget
- C: Shows or hides collision
- W: Shows or hides static meshes
- T: Shows or hides terrain
- Q: Shows or hides BSP
- B: Shows or hides Builder Brush
- F9: Take screenshot of viewport
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For Non Perspective Viewports
- CTRL + Shift + Left Click and Drag: Box Select Area
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On a Selected Object
- F4: Opens the object's properties.
- Home: Centers viewports on the object
- Shift-Home: Center the selected viewport on the object
- M: Sets selected object's level to current
- CTRL+P: Copy Brush to Builder Brush
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With a Brush
- CTRL + A: Adds BSP
- CTRL + Shift + A:(?) Subtracts BSP
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Kismet
- I + Left Click: Place Integer variable
- F + Left Click: Place Float variable
- O + Left Click: Place Object variable
- B + Left Click: Place Bool variable
- S + Left Click: Place String variable
- P + Left Click: Place a reference to the player
- CTRL-I + Left Click: Place Compare Int Comparison
- CTRL-F + Left Click: Place Compare Float Comparison
- CTRL-B + Left Click: Place Compare Bool Comparison
- Q + Left Click: Converted selected elements to subsequence
- T + Left Click: Place a toggle action
- M + Left Click: Place a matinee action
- CTRL + Left Drag: Move the selected item around Kismet.
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In the Material Editor
Click while holding these keys to place the element
- A: Add
- B: BumpOffset
- D: Divide
- I: If
- M: Multiply
- N: Normalize
- P: Panner
- S: Subtract
- T: TextureSample - If there is a texture selected in the browser, it will automatically use the selected texture in the textureSample.
- 1: Constant
