Importing a Static Mesh
From RoboBlitz Editor Wiki
We will assume you're using a 3d package that can export .ASE files. 3ds Max can export this natively and there is also a plug-in for Maya. Once you have a piece of geometry exported launch the RoboBlitz Editor.
The first thing we want to do once the Editor has opened is navigate to the resource browser. It should already be open, but if not, go to 'View > Browser Windows > Generic'. This browser window is where we import all of our content and later on, create materials. From the file menu of this browser window choose 'File > Import'.
Select the .ASE file you exported earlier and hit 'OK'. When the import window pops up note the 'Package Name' and ensure the model has a 'Name'. Hit 'OK'.
On the right hand side of the browser window you should see a list of resource types. Ensure 'Static Mesh' has a check next to it. Just below list you'll see our current packages. Select the package you just imported your .ASE file into. You should now see a thumbnail in the preview pane to the left.
You can 'Right-Click' on this thumbnail and select 'Static Mesh Editor' to view your model in 3d.
Thats it! We now have a model to work with! Next, well talk about getting some textures in and creating a material for our geometry.
Continue on to Creating and Applying Materials to Static Meshes




