LightingChannelsList

From RoboBlitz Editor Wiki

There are quite a few Lighting Channels available for your use. You can find them in the Light Channels field of the Lighting section in a Static Mesh Component.

BSP 
BSP
Cinematic_1 thru Cinematic_6 
Channels for matinees (although they can be used for anything)
CompositeDynamic
An experimental channel which averages all lights into an ambient and a spotlight to insure a character always has a shadow. (This channel is not used in the release version of RoboBlitz).
Dynamic 
The default channel for affecting dynamic objects such as RDestructibles.
Skybox 
A channel for shining lights on a skybox.
Static 
The default channel for affecting static objects such as BSP and static meshes.
Unnamed_1 thru Unnamed_6 
Channels available for miscllaneous uses defined by the user. (You can use these for anything you want).
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