Particle emiters

From RoboBlitz Editor Wiki

Particle Emitters are actors which do nothing other than emit particle effects.

In a previous tutorial I made some gravity volumes that allow Blitz to drive up the walls. But RVolumes are invisible, so I'd like to add some particle emitters to light up where Blitz should drive.

Adding a Particle Emitter works the same way as adding any other actor. Select a Particle System in the generic browsers, right click in your map and select Add Actor->Add Emitter:<Name Of Your Particle System Here>

If you'd like your particle effect to be dormant at the begining of the level uncheck bAutoActivate in the ParticleSystemComponent subsection in the ParticleSystemComponent field in the Emitter section of the emitters properties. You can toggle emitters on and off with a Kismet Toggle element.

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