Pickups Tutorial

From RoboBlitz Editor Wiki

This is a brief tutorial on creating pickups. You should be familiar with placing static meshes and, if you like, Archetypes (since that is what pickups are) but the latter is optional (as it goes into more detail than is what is required by this tutorial). You'll need a map too; Basic Map or Basic Room will do or use one you made earlier.

Adding Pickups

Go to the Generic Browser and make sure you have MISC_PostDefaultLoad loaded. Click Archetypes and you should (selecting that package) see a big list of stuff. If we want upgradium then you can use Upgradium005 or Upgradium025 (this relects the value they give; you can change this in the properties window anyway).

Go to one of your views, right click and click Add Actor -> Add Archetype: RBArenaPickup [Name of the pickup]. Make sure it is above ground and that is it :D.

TODO

There was also a question about how to give weapons and such to Blitz. I'll need to check how that's done in the game (as far as I know it is an ability and not a pickup).

Might also want to list how some of the properties work though maybe that should be in a non-tutorial section.

--killingtime 05:50, 6 April 2007 (PDT)

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